Project Description

Animal Controlled Computer Games: Playing Pac-Man against Real Crickets (2006)

Animal Controlled Computer Games: Playing Pac-Man against Real Crickets” explores the possibilities of replacing behaviour-generating code in computer games by real-time behaviour of live animals, and the question of whether one can play computer games against animals. The game features a variant of Pac-Man where the behaviour of virtual game characters is derived from that of live crickets in a real maze.

 

Credits: Wim van Eck and Maarten H. Lamers

 

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